Sometimes, finding that balance means cutting into profit margins for the betterment of employees and culture, he notes, like adding more staff and managers so people can take their vacation days and have a better work-life balance, which helps mitigate burnout. Parker tried out a four-day work week over COVID, but the timing didn’t pan out with staffing shortages. Now, he’s looking at scheduling in a similar way to nurses who work long shifts for three days, then get four days off.
“If you do the math, that’s a lot of days off a year, right? You’re only working one-third of the year, and I think that’s a big incentive for people to come and work for a company,” Parker says. “I have those days where I can just enjoy my life. Travel, too. If you get back-to-back days, it’s easier to take your vacation days.”
“I do think we’re going to come up with a system that will hopefully revolutionize some of the restaurant industry, but it’s a work in progress. We’re always trying,” he adds.
Gamifying training
Employees forget 70 percent of what they learn within just three days when using traditional methods, according to 1Huddle—a workforce coaching and development platform that helps organizations and global clients train employees with quick-burst games. “The way we train employees in the restaurant space is sort of embarrassing at times. We lock them in a room, have them watch a video, click through it, and watch it enough times until they pass,” says Sam Caucci, 1Huddle founder and CEO.
The platform was designed to be a solution to the outdated approach to coaching, training, and development at companies.
“Innovation is happening around the entire experience inside of a restaurant, and in hospitality, innovation always starts with the guest, then comes into financial softwares, then goes into the back-of-house,” Caucci continues. “We’re at the stage right now where the best brands are choosing to invest aggressively in innovation around their employee experience.”
For example, Jeff Carcara—CEO of Whiskey Cake, Sixty Vines, and Mexican Sugar under Front Burner Society—was “blown away by the knowledge of items and ingredients within a few days” after employees learned a new menu rollout by playing games on the 1Huddle platform.
“Information retention is significantly better than the old-fashioned cram for the test then forget,” Carcara continues. “We can have an employee play a game to develop deep expertise on any topic we believe is relevant.”
Additionally, by eliminating paper and using games for employee coaching, Carcara has noticed less points of friction that have existed for decades, as well as a favorable impact in employee engagement and knowledge levels. “The science is hard to argue,” he adds.
Sixty Vines is a casual dining concept which pairs kegged wines with charcuterie boards and other shared plates, while other FB Society brands include The Ranch, Velvet Taco, Ida Claire, Haywire, and Son of a Butcher Slider Bar. Though Carcara notes Sixty Vines is “by no means perfect” and still has “plenty of work to do,” a focus over the past two years on implementing paid time off for all full-time employees, complimentary mental health support for all team members (including part-time workers), providing clear career pathways, and more have helped the restaurant collective stay fully staffed since mid-2021 at the majority of FB Society concepts.
Plus, management turnover was less than 10 percent last year, Carcara says, driven by a culture that celebrates a work-life balance (i.e. managers get one four-day work week per month). “When we treat people the way they want to be treated and make decisions through that lens, we create a compelling place to work," Carcara adds. “That, coupled with the potential to make great wages and tips, creates a meaningful employee value proposition.”